Use index and range expressions

This commit is contained in:
Huo Yaoyuan
2019-12-14 20:54:22 +08:00
parent cea3a66d4a
commit c457571da6
12 changed files with 23 additions and 23 deletions

View File

@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples);
// The samples are played when the slider ends, which is the last node
result.Samples = nodeSamples[nodeSamples.Count - 1];
result.Samples = nodeSamples[^1];
}
else if (type.HasFlag(ConvertHitObjectType.Spinner))
{
@ -279,7 +279,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
if (vertices[i] == vertices[i - 1])
{
points[points.Count - 1].Type.Value = type;
points[^1].Type.Value = type;
continue;
}