Use new hit results in taiko

This commit is contained in:
smoogipoo
2020-09-29 15:13:11 +09:00
parent a77741927c
commit c45b5690cf
10 changed files with 20 additions and 48 deletions

View File

@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (countHit >= HitObject.RequiredGoodHits)
{
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
}
else
ApplyResult(r => r.Type = HitResult.Miss);
@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;

View File

@ -4,7 +4,6 @@
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -34,14 +33,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindow)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (Math.Abs(timeOffset) > HitObject.HitWindow)
return;
ApplyResult(r => r.Type = HitResult.Great);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
protected override void UpdateStateTransforms(ArmedState state)
@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;

View File

@ -257,19 +257,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Result.IsHit)
{
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (!userTriggered)
{
if (timeOffset - MainObject.Result.TimeOffset > second_hit_window)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window)
ApplyResult(r => r.Type = MainObject.Result.Type);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
public override bool OnPressed(TaikoAction action)

View File

@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
nextTick?.TriggerResult(HitResult.Great);
nextTick?.TriggerResult(true);
var numHits = ticks.Count(r => r.IsHit);
@ -208,10 +208,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
continue;
}
tick.TriggerResult(HitResult.Miss);
tick.TriggerResult(false);
}
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss;
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss;
ApplyResult(r => r.Type = hitResult);
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -19,10 +18,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void UpdateInitialTransforms() => this.FadeOut();
public void TriggerResult(HitResult type)
public void TriggerResult(bool hit)
{
HitObject.StartTime = Time.Current;
ApplyResult(r => r.Type = type);
ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)