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Use new hit results in taiko
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@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (countHit >= HitObject.RequiredGoodHits)
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{
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ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
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ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
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}
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else
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ApplyResult(r => r.Type = HitResult.Miss);
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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!MainObject.Judged)
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return;
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ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
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ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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public override bool OnPressed(TaikoAction action) => false;
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