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https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
reverted split at Decoder, moved logic down
I'm done experimenting, sorry - `Decoder` only returns a "Beatmap"`Decoder` now - "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder` - moved parse methods down in the hierarchy where I forgot to do that - renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
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@ -14,7 +14,7 @@ using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Tests.Beatmaps.Formats
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{
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[TestFixture]
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public class OsuLegacyDecoderTest
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public class LegacyDecoderTest
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{
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[Test]
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public void TestDecodeMetadata()
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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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BeatmapMetadata meta;
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using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
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meta = Decoder.GetBeatmapDecoder(stream).DecodeBeatmap(stream).Metadata;
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meta = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
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Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
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Assert.AreEqual("Soleily", meta.Artist);
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@ -89,7 +89,7 @@
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<Compile Include="Beatmaps\IO\OszArchiveReaderTest.cs" />
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<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
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<Compile Include="Resources\Resource.cs" />
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<Compile Include="Beatmaps\Formats\OsuLegacyDecoderTest.cs" />
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<Compile Include="Beatmaps\Formats\LegacyDecoderTest.cs" />
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<Compile Include="Visual\TestCaseBeatmapDetailArea.cs" />
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<Compile Include="Visual\TestCaseBeatmapDetails.cs" />
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<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
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