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Create SnapResult class to hold various snapping results
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@ -405,16 +405,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
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// Retrieve a snapped position.
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(Vector2 snappedPosition, double snappedTime) = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
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var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
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// Move the hitobjects.
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if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, ToScreenSpace(snappedPosition))))
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if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
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return true;
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// Apply the start time at the newly snapped-to position
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double offset = snappedTime - draggedObject.StartTime;
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foreach (HitObject obj in selectionHandler.SelectedHitObjects)
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obj.StartTime += offset;
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if (result.Time.HasValue)
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{
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// Apply the start time at the newly snapped-to position
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double offset = result.Time.Value - draggedObject.StartTime;
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foreach (HitObject obj in selectionHandler.SelectedHitObjects)
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obj.StartTime += offset;
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}
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return true;
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}
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updatePlacementPosition(Vector2 screenSpacePosition)
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{
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Vector2 snappedPlayfieldPosition = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition).position;
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Vector2 snappedPlayfieldPosition = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition).ScreenSpacePosition;
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currentPlacement.UpdatePosition(ToScreenSpace(snappedPlayfieldPosition));
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}
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@ -181,11 +181,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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public (Vector2 position, double time) SnapPositionToValidTime(Vector2 position) =>
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(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
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public (Vector2 position, double time) SnapScreenSpacePositionToValidTime(Vector2 position) =>
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(position, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(position))));
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 position) =>
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new SnapResult(position, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(position))));
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private double getTimeFromPosition(Vector2 localPosition) =>
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(localPosition.X / Content.DrawWidth) * track.Length;
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@ -275,32 +275,33 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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OnDragHandled?.Invoke(e);
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var time = timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).time;
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switch (hitObject)
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if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
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{
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case IHasRepeats repeatHitObject:
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// find the number of repeats which can fit in the requested time.
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var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
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var proposedCount = Math.Max(0, (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
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switch (hitObject)
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{
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case IHasRepeats repeatHitObject:
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// find the number of repeats which can fit in the requested time.
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var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
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var proposedCount = Math.Max(0, (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
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if (proposedCount == repeatHitObject.RepeatCount)
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return;
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if (proposedCount == repeatHitObject.RepeatCount)
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return;
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repeatHitObject.RepeatCount = proposedCount;
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break;
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repeatHitObject.RepeatCount = proposedCount;
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break;
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case IHasEndTime endTimeHitObject:
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var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
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case IHasEndTime endTimeHitObject:
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var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
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if (endTimeHitObject.EndTime == snappedTime)
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return;
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if (endTimeHitObject.EndTime == snappedTime)
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return;
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endTimeHitObject.EndTime = snappedTime;
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break;
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endTimeHitObject.EndTime = snappedTime;
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break;
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}
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beatmap.UpdateHitObject(hitObject);
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}
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beatmap.UpdateHitObject(hitObject);
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}
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protected override void OnDragEnd(DragEndEvent e)
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