Create SnapResult class to hold various snapping results

This commit is contained in:
Dean Herbert
2020-05-20 18:19:21 +09:00
parent 3354d48a38
commit c46bfc2532
10 changed files with 70 additions and 61 deletions

View File

@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updatePlacementPosition(Vector2 screenSpacePosition)
{
Vector2 snappedPlayfieldPosition = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition).position;
Vector2 snappedPlayfieldPosition = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition).ScreenSpacePosition;
currentPlacement.UpdatePosition(ToScreenSpace(snappedPlayfieldPosition));
}