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Create SnapResult class to hold various snapping results
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updatePlacementPosition(Vector2 screenSpacePosition)
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{
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Vector2 snappedPlayfieldPosition = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition).position;
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Vector2 snappedPlayfieldPosition = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition).ScreenSpacePosition;
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currentPlacement.UpdatePosition(ToScreenSpace(snappedPlayfieldPosition));
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}
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