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Create SnapResult class to hold various snapping results
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@ -181,11 +181,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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public (Vector2 position, double time) SnapPositionToValidTime(Vector2 position) =>
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(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
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public (Vector2 position, double time) SnapScreenSpacePositionToValidTime(Vector2 position) =>
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(position, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(position))));
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 position) =>
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new SnapResult(position, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(position))));
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private double getTimeFromPosition(Vector2 localPosition) =>
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(localPosition.X / Content.DrawWidth) * track.Length;
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