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Create SnapResult class to hold various snapping results
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@ -153,9 +153,7 @@ namespace osu.Game.Tests.Visual.Editing
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private class SnapProvider : IPositionSnapProvider
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{
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public (Vector2 position, double time) SnapPositionToValidTime(Vector2 position) => (position, 0);
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public (Vector2 position, double time) SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => (screenSpacePosition, 0);
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public float GetBeatSnapDistanceAt(double referenceTime) => 10;
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