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Update animations for new/old miss style and add fades
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@ -47,18 +47,18 @@ namespace osu.Game.Rulesets.Judgements
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public virtual void PlayAnimation()
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{
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this.RotateTo(0);
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this.MoveTo(Vector2.Zero);
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switch (Result)
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{
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case HitResult.Miss:
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this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, Easing.In);
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this.MoveTo(Vector2.Zero);
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this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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this.RotateTo(0);
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this.RotateTo(40, 800, Easing.InQuint);
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break;
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default:
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@ -66,6 +66,8 @@ namespace osu.Game.Rulesets.Judgements
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this.ScaleTo(1, 500, Easing.OutElastic);
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break;
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}
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this.FadeOutFromOne(800);
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}
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}
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}
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