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Update test scene to allow checking samples
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@ -29,13 +29,16 @@ namespace osu.Game.Rulesets.Mania.Tests
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StartTime = hitObject.StartTime,
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EndTime = hitObject.GetEndTime(),
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Column = ((ManiaHitObject)hitObject).Column,
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NodeSamples = getSampleNames((hitObject as HoldNote)?.NodeSamples)
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Samples = getSampleNames(hitObject.Samples),
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NodeSamples = getNodeSampleNames((hitObject as HoldNote)?.NodeSamples)
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};
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}
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private IList<IList<string>> getSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
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=> hitSampleInfo?.Select(samples =>
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(IList<string>)samples.Select(sample => sample.LookupNames.First()).ToList())
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private IList<string> getSampleNames(IList<HitSampleInfo> hitSampleInfo)
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=> hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList();
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private IList<IList<string>> getNodeSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
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=> hitSampleInfo?.Select(getSampleNames)
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.ToList();
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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@ -51,14 +54,19 @@ namespace osu.Game.Rulesets.Mania.Tests
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public double StartTime;
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public double EndTime;
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public int Column;
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public IList<string> Samples;
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public IList<IList<string>> NodeSamples;
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public bool Equals(SampleConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& samplesEqual(NodeSamples, other.NodeSamples);
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&& samplesEqual(Samples, other.Samples)
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&& nodeSamplesEqual(NodeSamples, other.NodeSamples);
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private static bool samplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
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private static bool samplesEqual(ICollection<string> firstSampleList, ICollection<string> secondSampleList)
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=> firstSampleList.SequenceEqual(secondSampleList);
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private static bool nodeSamplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
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{
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if (firstSampleList == null && secondSampleList == null)
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return true;
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