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Fix slider ball rotation becoming undefined when time is not flowing smoothly
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@ -195,16 +195,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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public void UpdateProgress(double completionProgress)
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public void UpdateProgress(double completionProgress)
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{
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{
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var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
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Position = drawableSlider.HitObject.CurvePositionAt(completionProgress);
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var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
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var diff = lastPosition.HasValue ? lastPosition.Value - Position : Position - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
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if (diff == Vector2.Zero)
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// Ensure the value is substantially high enough to allow for Atan2 to get a valid angle.
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if (diff.LengthFast < 0.01f)
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return;
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return;
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Position = newPos;
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ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
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ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
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lastPosition = Position;
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lastPosition = newPos;
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}
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}
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private class FollowCircleContainer : CircularContainer
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private class FollowCircleContainer : CircularContainer
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