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Fix usages of OnLoadComplete
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI
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if (lastPlateableFruit.IsLoaded)
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action();
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else
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lastPlateableFruit.OnLoadComplete = _ => action();
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lastPlateableFruit.OnLoadComplete += _ => action();
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}
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if (result.IsHit && fruit.CanBePlated)
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