Allow BlueprintContainer and SelectionHandler to receive input outside bounds

This commit is contained in:
Salman Ahmed
2022-06-14 00:19:15 +03:00
parent 9fc04924eb
commit c49b8e4a5c
3 changed files with 14 additions and 2 deletions

View File

@ -30,8 +30,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public class ComposeBlueprintContainer : EditorBlueprintContainer
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
protected new EditorSelectionHandler SelectionHandler => (EditorSelectionHandler)base.SelectionHandler;