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Allow BlueprintContainer
and SelectionHandler
to receive input outside bounds
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@ -30,8 +30,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public class ComposeBlueprintContainer : EditorBlueprintContainer
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private readonly Container<PlacementBlueprint> placementBlueprintContainer;
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protected new EditorSelectionHandler SelectionHandler => (EditorSelectionHandler)base.SelectionHandler;
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