Add empty space tap-streaming support for osu! ruleset on touchscreen devices

This commit is contained in:
Dean Herbert
2023-01-23 17:07:27 +09:00
parent e3932c077b
commit c4d5957ac3
3 changed files with 186 additions and 6 deletions

View File

@ -44,6 +44,8 @@ namespace osu.Game.Rulesets.Osu.UI
handleTouchMovement(e);
}
private TrackedTouch? positionTrackingTouch;
protected override bool OnTouchDown(TouchDownEvent e)
{
OsuAction action = trackedTouches.Any(t => t.Action == OsuAction.LeftButton)
@ -53,7 +55,31 @@ namespace osu.Game.Rulesets.Osu.UI
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
trackedTouches.Add(new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null));
// If we can actually accept as an action, check whether this tap was on a circle's receptor.
// This case gets special handling to allow for empty-space stream tapping.
bool isDirectCircleTouch = osuInputManager.CheckScreenSpaceActionPressJudgeable(e.ScreenSpaceTouchDownPosition);
var trackedTouch = new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null, isDirectCircleTouch);
if (isDirectCircleTouch)
positionTrackingTouch = trackedTouch;
else
{
// If no direct touch is registered, we always use the new (latest) touch for positional tracking.
if (positionTrackingTouch?.DirectTouch != true)
positionTrackingTouch = trackedTouch;
else
{
// If not a direct circle touch, consider whether to release the an original direct touch.
if (positionTrackingTouch.DirectTouch && positionTrackingTouch.Action is OsuAction directTouchAction)
{
osuInputManager.KeyBindingContainer.TriggerReleased(directTouchAction);
positionTrackingTouch.Action = null;
}
}
}
trackedTouches.Add(trackedTouch);
// Important to update position before triggering the pressed action.
handleTouchMovement(e);
@ -67,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.UI
private void handleTouchMovement(TouchEvent touchEvent)
{
// Movement should only be tracked for the most recent touch.
if (touchEvent.Touch.Source != trackedTouches.Last().Source)
if (touchEvent.Touch.Source != positionTrackingTouch?.Source)
return;
if (!osuInputManager.AllowUserCursorMovement)
@ -83,6 +109,9 @@ namespace osu.Game.Rulesets.Osu.UI
if (tracked.Action is OsuAction action)
osuInputManager.KeyBindingContainer.TriggerReleased(action);
if (positionTrackingTouch == tracked)
positionTrackingTouch = null;
trackedTouches.Remove(tracked);
base.OnTouchUp(e);
@ -92,12 +121,15 @@ namespace osu.Game.Rulesets.Osu.UI
{
public readonly TouchSource Source;
public readonly OsuAction? Action;
public OsuAction? Action;
public TrackedTouch(TouchSource source, OsuAction? action)
public readonly bool DirectTouch;
public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch)
{
Source = source;
Action = action;
DirectTouch = directTouch;
}
}
}