This commit is contained in:
DrabWeb
2017-05-21 22:37:00 -03:00
296 changed files with 5830 additions and 3063 deletions

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Screens.Select;

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@ -5,7 +5,6 @@ using System.Collections.Generic;
using osu.Framework.Testing;
using osu.Game.Screens.Tournament;
using osu.Game.Screens.Tournament.Teams;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
{
@ -25,57 +24,57 @@ namespace osu.Desktop.VisualTests.Tests
private class TestTeamList : ITeamList
{
public IEnumerable<Country> Teams { get; } = new[]
public IEnumerable<DrawingsTeam> Teams { get; } = new[]
{
new Country
new DrawingsTeam
{
FlagName = "GB",
FullName = "United Kingdom",
Acronym = "UK"
},
new Country
new DrawingsTeam
{
FlagName = "FR",
FullName = "France",
Acronym = "FRA"
},
new Country
new DrawingsTeam
{
FlagName = "CN",
FullName = "China",
Acronym = "CHN"
},
new Country
new DrawingsTeam
{
FlagName = "AU",
FullName = "Australia",
Acronym = "AUS"
},
new Country
new DrawingsTeam
{
FlagName = "JP",
FullName = "Japan",
Acronym = "JPN"
},
new Country
new DrawingsTeam
{
FlagName = "RO",
FullName = "Romania",
Acronym = "ROM"
},
new Country
new DrawingsTeam
{
FlagName = "IT",
FullName = "Italy",
Acronym = "PIZZA"
},
new Country
new DrawingsTeam
{
FlagName = "VE",
FullName = "Venezuela",
Acronym = "VNZ"
},
new Country
new DrawingsTeam
{
FlagName = "US",
FullName = "United States of America",

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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Taiko.UI;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Framework.Allocation;
using osu.Game.Beatmaps.Timing;
namespace osu.Desktop.VisualTests.Tests
{
@ -52,6 +53,12 @@ namespace osu.Desktop.VisualTests.Tests
time += RNG.Next(50, 500);
}
TimingInfo timing = new TimingInfo();
timing.ControlPoints.Add(new ControlPoint
{
BeatLength = 200
});
WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
{
HitObjects = objects,
@ -64,8 +71,9 @@ namespace osu.Desktop.VisualTests.Tests
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
}
}
},
},
TimingInfo = timing
});
Add(new Drawable[]
@ -77,25 +85,25 @@ namespace osu.Desktop.VisualTests.Tests
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuHitRenderer(beatmap)
new OsuHitRenderer(beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer(beatmap)
new TaikoHitRenderer(beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer(beatmap)
new CatchHitRenderer(beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer(beatmap)
new ManiaHitRenderer(beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,

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@ -129,8 +129,6 @@ namespace osu.Desktop.VisualTests.Tests
};
Add(clockAdjustContainer);
load(mode);
}
private int depth;

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@ -0,0 +1,81 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using OpenTK.Graphics;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaHitObjects : TestCase
{
public override void Reset()
{
base.Reset();
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
// Imagine that the containers containing the drawable notes are the "columns"
Children = new Drawable[]
{
new Container
{
Name = "Normal note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
new DrawableNote(new Note { StartTime = 6000 }) { AccentColour = Color4.Red }
}
}
}
},
new Container
{
Name = "Hold note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeCoordinateSpace = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote
{
StartTime = 5000,
Duration = 1000
}) { AccentColour = Color4.Red }
}
}
}
}
}
});
}
}
}

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@ -0,0 +1,98 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps.Timing;
using OpenTK;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaPlayfield : TestCase
{
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
public override void Reset()
{
base.Reset();
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{
Clear();
Add(new ManiaPlayfield(cols, new List<ControlPoint>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
};
Action<int, SpecialColumnPosition> createPlayfieldWithNotes = (cols, pos) =>
{
Clear();
ManiaPlayfield playField;
Add(playField = new ManiaPlayfield(cols, new List<ControlPoint> { new ControlPoint { BeatLength = 200 } })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
for (int i = 0; i < cols; i++)
{
playField.Add(new DrawableNote(new Note
{
StartTime = Time.Current + 1000,
Column = i
}));
}
};
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Normal special style", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Notes", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Normal));
AddWaitStep(10);
AddStep("Left special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Left));
AddWaitStep(10);
AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
AddWaitStep(10);
}
private void triggerKeyDown(Column column)
{
column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
});
}
private void triggerKeyUp(Column column)
{
column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});
}
}
}

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@ -12,7 +12,7 @@ namespace osu.Desktop.VisualTests.Tests
{
public override string Description => @"Tests pause and fail overlays";
private PauseOverlay pauseOverlay;
private PauseContainer.PauseOverlay pauseOverlay;
private FailOverlay failOverlay;
private int retryCount;
@ -22,7 +22,7 @@ namespace osu.Desktop.VisualTests.Tests
retryCount = 0;
Add(pauseOverlay = new PauseOverlay
Add(pauseOverlay = new PauseContainer.PauseOverlay
{
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),

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@ -6,16 +6,21 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseModSelectOverlay : TestCase
internal class TestCaseMods : TestCase
{
public override string Description => @"Tests the mod select overlay";
public override string Description => @"Mod select overlay and in-game display";
private ModSelectOverlay modSelect;
private ModDisplay modDisplay;
private RulesetDatabase rulesets;
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
@ -33,6 +38,16 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.BottomCentre,
});
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Toggle", modSelect.ToggleVisibility);
foreach (var ruleset in rulesets.AllRulesets)

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@ -0,0 +1,47 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Testing;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseOnScreenDisplay : TestCase
{
private FrameworkConfigManager config;
private Bindable<FrameSync> frameSyncMode;
public override string Description => @"Make it easier to see setting changes";
public override void Reset()
{
base.Reset();
Add(new OnScreenDisplay());
frameSyncMode = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync);
FrameSync initial = frameSyncMode.Value;
AddRepeatStep(@"Change frame limiter", setNextMode, 3);
AddStep(@"Restore frame limiter", () => frameSyncMode.Value = initial);
}
private void setNextMode()
{
var nextMode = frameSyncMode.Value + 1;
if (nextMode > FrameSync.Unlimited)
nextMode = FrameSync.VSync;
frameSyncMode.Value = nextMode;
}
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config)
{
this.config = config;
}
}
}

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@ -47,7 +47,7 @@ namespace osu.Desktop.VisualTests.Tests
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTime.Now,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<string, dynamic>()
{
{ "300", 50 },

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@ -3,12 +3,11 @@
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
namespace osu.Desktop.VisualTests.Tests
{

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@ -6,18 +6,18 @@ using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseOptions : TestCase
internal class TestCaseSettings : TestCase
{
public override string Description => @"Tests the options overlay";
public override string Description => @"Tests the settings overlay";
private OptionsOverlay options;
private SettingsOverlay settings;
public override void Reset()
{
base.Reset();
Children = new[] { options = new OptionsOverlay() };
options.ToggleVisibility();
Children = new[] { settings = new SettingsOverlay() };
settings.ToggleVisibility();
}
}
}

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@ -18,10 +18,14 @@ namespace osu.Desktop.VisualTests.Tests
private SongProgress progress;
private SongProgressGraph graph;
private StopwatchClock clock;
public override void Reset()
{
base.Reset();
clock = new StopwatchClock(true);
Add(progress = new SongProgress
{
RelativeSizeAxes = Axes.X,
@ -55,6 +59,9 @@ namespace osu.Desktop.VisualTests.Tests
progress.Objects = objects;
graph.Objects = objects;
progress.AudioClock = clock;
progress.OnSeek = pos => clock.Seek(pos);
}
}
}

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@ -1,8 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using OpenTK;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;

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@ -16,7 +16,7 @@ namespace osu.Desktop.VisualTests.Tests
base.Reset();
Add(new BackButton());
Add(new SkipButton());
Add(new SkipButton(Clock.CurrentTime + 5000));
}
}
}