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Implement mania note skinning
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@ -122,11 +122,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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switch (scrollingInfo.Direction.Value)
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{
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case ScrollingDirection.Up:
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mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
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mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
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break;
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case ScrollingDirection.Down:
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mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
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mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
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break;
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}
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@ -143,11 +143,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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switch (scrollingInfo.Direction.Value)
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{
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case ScrollingDirection.Up:
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hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
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hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
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break;
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case ScrollingDirection.Down:
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hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
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hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
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break;
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}
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