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Update comment with new knowledge.
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@ -90,7 +90,7 @@ namespace osu.Game.Screens.Play
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Content.ScaleTo(0.7f, 150, EasingTypes.InQuint);
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Content.ScaleTo(0.7f, 150, EasingTypes.InQuint);
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FadeOut(150);
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FadeOut(150);
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//this is required to clean up the InputManager in Player.
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//OsuScreens are currently never finalised due to the Bindable<Beatmap> bindings.
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//can be removed once we solve that one.
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//can be removed once we solve that one.
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if (player != null && player.LoadState != LoadState.Alive)
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if (player != null && player.LoadState != LoadState.Alive)
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player.Dispose();
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player.Dispose();
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