Use Child, not InternalChild

This commit is contained in:
Dean Herbert
2020-01-14 01:45:10 +09:00
parent 619fe29871
commit c5085aea24

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.ChevronRight, Icon = FontAwesome.Solid.ChevronRight,
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{ {
if (Clock.CurrentTime < repeatPoint.StartTime) if (Clock.CurrentTime < repeatPoint.StartTime)
InternalChild.ScaleTo(1.3f).ScaleTo(1f, Math.Min(timingPoint.BeatLength, repeatPoint.StartTime - Clock.CurrentTime), Easing.Out); Child.ScaleTo(1.3f).ScaleTo(1f, Math.Min(timingPoint.BeatLength, repeatPoint.StartTime - Clock.CurrentTime), Easing.Out);
} }
} }
} }