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Use Child, not InternalChild
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.ChevronRight,
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Icon = FontAwesome.Solid.ChevronRight,
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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{
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if (Clock.CurrentTime < repeatPoint.StartTime)
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if (Clock.CurrentTime < repeatPoint.StartTime)
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InternalChild.ScaleTo(1.3f).ScaleTo(1f, Math.Min(timingPoint.BeatLength, repeatPoint.StartTime - Clock.CurrentTime), Easing.Out);
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Child.ScaleTo(1.3f).ScaleTo(1f, Math.Min(timingPoint.BeatLength, repeatPoint.StartTime - Clock.CurrentTime), Easing.Out);
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}
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}
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}
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}
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}
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}
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