Add better defaults for ControlPoint.

This commit is contained in:
Dean Herbert
2017-04-06 13:15:12 +09:00
parent 042aa787a5
commit c50960af63
2 changed files with 6 additions and 12 deletions

View File

@ -10,8 +10,8 @@ namespace osu.Game.Beatmaps.Timing
{
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
public double BPMAt(double time)
@ -74,7 +74,7 @@ namespace osu.Game.Beatmaps.Timing
else break;
}
return timingPoint ?? ControlPoint.Default;
return timingPoint ?? new ControlPoint();
}
}
}