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Fix unit test regression.
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@ -55,7 +55,10 @@ namespace osu.Game.Modes.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sample = audio.Sample.Get($@"Gameplay/{(HitObject.Sample.Set).ToString().ToLower()}-hit{HitObject.Sample.Type.ToString().ToLower()}");
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string hitType = (HitObject.Sample.Type == SampleType.None ? SampleType.Normal : HitObject.Sample.Type).ToString().ToLower();
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string sampleSet = HitObject.Sample.Set.ToString().ToLower();
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sample = audio.Sample.Get($@"Gameplay/{sampleSet}-hit{hitType}");
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}
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protected void PlaySample()
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