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Fix editor saving not updating BeatmapSetInfo
's hash
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@ -316,6 +316,8 @@ namespace osu.Game.Beatmaps
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AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
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setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
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Realm.Write(r =>
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{
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var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
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