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Fix editor saving not updating BeatmapSetInfo
's hash
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@ -386,7 +386,7 @@ namespace osu.Game.Database
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/// <remarks>
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/// In the case of no matching files, a hash will be generated from the passed archive's <see cref="ArchiveReader.Name"/>.
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/// </remarks>
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protected string ComputeHash(TModel item)
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public string ComputeHash(TModel item)
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{
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// for now, concatenate all hashable files in the set to create a unique hash.
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MemoryStream hashable = new MemoryStream();
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