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Fix compilation failure
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@ -17,6 +17,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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@ -150,10 +151,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void createRoom(Func<Room> room)
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{
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AddStep("open room", () =>
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{
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multiplayerScreen.OpenNewRoom(room());
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});
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AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddWaitStep("wait for transition", 2);
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