Fix infinite polling rate in certain scenarios

This commit is contained in:
Dean Herbert 2018-12-27 20:03:32 +09:00
parent 7ecd96e329
commit c5764ded1c

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@ -112,7 +112,7 @@ namespace osu.Game.Online
pollingActive = false; pollingActive = false;
if (scheduledPoll == null) if (scheduledPoll == null)
scheduleNextPoll(); pollIfNecessary();
} }
private void scheduleNextPoll() private void scheduleNextPoll()