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Remove mods from workingbeatmap
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@ -14,6 +14,7 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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@ -185,8 +186,8 @@ namespace osu.Game.Rulesets.Edit
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}
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internal override DrawableEditRuleset CreateDrawableRuleset()
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=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value));
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=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Enumerable.Empty<Mod>()));
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap);
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods);
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}
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}
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