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Remove mods from workingbeatmap
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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
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Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
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if (!AllowFail)
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Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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Player = CreatePlayer(ruleset);
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LoadScreen(Player);
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