Remove mods from workingbeatmap

This commit is contained in:
smoogipoo
2019-04-08 18:32:05 +09:00
parent ca9f172a96
commit c584967eb1
43 changed files with 147 additions and 116 deletions

View File

@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
if (!AllowFail)
Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player = CreatePlayer(ruleset);
LoadScreen(Player);