Remove mods from workingbeatmap

This commit is contained in:
smoogipoo
2019-04-08 18:32:05 +09:00
parent ca9f172a96
commit c584967eb1
43 changed files with 147 additions and 116 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -10,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -23,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);