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Remove mods from workingbeatmap
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return base.CreatePlayer(ruleset);
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}
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}
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