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Remove mods from workingbeatmap
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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@ -22,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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