mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Remove mods from workingbeatmap
This commit is contained in:
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
using (var reader = new StreamReader(stream))
|
||||
{
|
||||
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
|
||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Enumerable.Empty<Mod>());
|
||||
|
||||
var objects = converted.HitObjects.ToList();
|
||||
|
||||
|
Reference in New Issue
Block a user