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Remove mods from workingbeatmap
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@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Background
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AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddStep("Set default user settings", () =>
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{
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() });
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songSelect.DimLevel.Value = 0.7f;
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songSelect.BlurLevel.Value = 0.4f;
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});
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return new ScoreAccessiblePlayer();
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}
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@ -4,6 +4,7 @@
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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@ -15,7 +16,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo);
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Enumerable.Empty<Mod>());
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return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
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}
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@ -175,12 +175,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("change ruleset", () =>
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{
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songSelect.CurrentBeatmap.Mods.ValueChanged += onModChange;
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SelectedMods.ValueChanged += onModChange;
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songSelect.Ruleset.ValueChanged += onRulesetChange;
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Ruleset.Value = new TaikoRuleset().RulesetInfo;
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songSelect.CurrentBeatmap.Mods.ValueChanged -= onModChange;
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SelectedMods.ValueChanged -= onModChange;
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songSelect.Ruleset.ValueChanged -= onRulesetChange;
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});
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