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Handle mods with overloaded method signature instead
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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Difficulty
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{
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/// <summary>
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/// Wraps a <see cref="DifficultyAttributes"/> object and adds a time value for which the attribute is valid.
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/// Output by <see cref="DifficultyCalculator.CalculateTimed"/>.
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/// Output by DifficultyCalculator.CalculateTimed methods.
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/// </summary>
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public class TimedDifficultyAttributes : IComparable<TimedDifficultyAttributes>
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{
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