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Fix an occasional crash when deleting a HitObject via internal means
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@ -438,8 +438,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void onBlueprintDeselected(SelectionBlueprint blueprint)
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{
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SelectionHandler.HandleDeselected(blueprint);
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SelectionBlueprints.ChangeChildDepth(blueprint, 0);
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SelectionHandler.HandleDeselected(blueprint);
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Composer.Playfield.SetKeepAlive(blueprint.HitObject, false);
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}
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