Merge remote-tracking branch 'upstream/master' into replay-playback-accuracy

This commit is contained in:
Dean Herbert
2017-04-26 19:53:30 +09:00
18 changed files with 319 additions and 30 deletions

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@ -5,7 +5,6 @@ using osu.Game.Audio;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Objects
{
@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Objects
/// and can be treated as the default samples for the hit object.
/// </para>
/// </summary>
public List<SampleInfo> Samples = new List<SampleInfo>();
public SampleInfoList Samples = new SampleInfoList();
/// <summary>
/// Applies default values to this HitObject.

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
{
return new ConvertSlider
{

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@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
// Generate the final per-node samples
var nodeSamples = new List<List<SampleInfo>>(nodes);
var nodeSamples = new List<SampleInfoList>(nodes);
for (int i = 0; i <= repeatCount; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="repeatCount">The slider repeat count.</param>
/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples);
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples);
/// <summary>
/// Creates a legacy Spinner-type hit object.
@ -214,9 +214,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSpinner(Vector2 position, double endTime);
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
private SampleInfoList convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
var soundTypes = new List<SampleInfo>
var soundTypes = new SampleInfoList
{
new SampleInfo
{

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public CurveType CurveType { get; set; }
public double Distance { get; set; }
public List<List<SampleInfo>> RepeatSamples { get; set; }
public List<SampleInfoList> RepeatSamples { get; set; }
public int RepeatCount { get; set; } = 1;
public double EndTime { get; set; }

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
{
return new ConvertSlider
{

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
{
return new ConvertSlider
{

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
{
return new ConvertSlider
{

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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// The samples to be played when each repeat node is hit (0 -> first repeat node, 1 -> second repeat node, etc).
/// </summary>
List<List<SampleInfo>> RepeatSamples { get; }
List<SampleInfoList> RepeatSamples { get; }
}
}