From c5b1e5cbf84d9c7f2ea52caa8b5e83b67c54b7d7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 24 Feb 2022 20:11:58 +0900 Subject: [PATCH] Fix union resolver failing on multiple derived types --- osu.Game/Online/SignalRUnionWorkaroundResolver.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/SignalRUnionWorkaroundResolver.cs b/osu.Game/Online/SignalRUnionWorkaroundResolver.cs index e64f9ed91c..c96f93df78 100644 --- a/osu.Game/Online/SignalRUnionWorkaroundResolver.cs +++ b/osu.Game/Online/SignalRUnionWorkaroundResolver.cs @@ -27,7 +27,7 @@ namespace osu.Game.Online // This should not be required. The fallback should work. But something is weird with the way caching is done. // For future adventurers, I would not advise looking into this further. It's likely not worth the effort. - baseMap = baseMap.Concat(baseMap.Select(t => (t.baseType, t.baseType))); + baseMap = baseMap.Concat(baseMap.Select(t => (t.baseType, t.baseType)).Distinct()); return new Dictionary(baseMap.Select(t => {