diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 648985e4b1..ec461b86fd 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -33,15 +33,6 @@ namespace osu.Game.Graphics.Containers // receive input outside our bounds so we can trigger a close event on ourselves. public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos); - protected override bool OnWheel(InputState state) - { - // always allow wheel to pass through to stuff outside our DrawRectangle. - if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position)) - return false; - - return BlockPassThroughMouse; - } - protected override bool OnClick(InputState state) { if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))