From c5de203aa5258b66a2b7067c6306c12b75e158f3 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Tue, 21 Dec 2021 20:10:19 +1100 Subject: [PATCH] Multiply `opacityBonus` to base strain --- osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 266f4e8960..8b2e66e0a7 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills // Bonus based on how visible the object is. double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.Opacity(currentHitObject.StartTime, hidden)); - result += stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime; + result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime; } lastObj = currentObj;