From c5ef3ae1811f9216c2023c92de67ae2d548f4a66 Mon Sep 17 00:00:00 2001 From: Gyoshi Date: Tue, 23 May 2023 18:44:20 +0200 Subject: [PATCH] Code styling --- .../Screens/Edit/Compose/Components/BeatDivisorControl.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 1af7d25dcd..4c3c9872a0 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -425,7 +425,7 @@ namespace osu.Game.Screens.Edit.Compose.Components foreach (Tick child in InternalChildren.OfType()) { - float newAlpha = child.Solid ? 1f : divisor.NewValue % child.Divisor == 0 ? 0.2f : 0f; + float newAlpha = child.IsSolid ? 1f : divisor.NewValue % child.Divisor == 0 ? 0.2f : 0f; child.FadeTo(newAlpha); } } @@ -497,11 +497,11 @@ namespace osu.Game.Screens.Edit.Compose.Components private partial class Tick : Circle { - public bool Solid; + public bool IsSolid; public int Divisor; - public Tick(bool solid, int divisor) + public Tick(bool isSolid, int divisor) { - Solid = solid; + IsSolid = isSolid; Divisor = divisor; Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor); InternalChild = new Box { RelativeSizeAxes = Axes.Both };