diff --git a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml
index 7515e76054..4bb9f4d2a0 100644
--- a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml
+++ b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml
@@ -1,6 +1,6 @@
-
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
new file mode 100644
index 0000000000..1db07b3244
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
@@ -0,0 +1,29 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.Taiko.Objects;
+using osu.Game.Rulesets.Taiko.Objects.Drawables;
+
+namespace osu.Game.Rulesets.Taiko.Tests
+{
+ internal class DrawableTestHit : DrawableTaikoHitObject
+ {
+ private readonly HitResult type;
+
+ public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
+ : base(hit)
+ {
+ this.type = type;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Result.Type = type;
+ }
+
+ public override bool OnPressed(TaikoAction action) => false;
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs
index 41d7156e7e..2966c90b5e 100644
--- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs
+++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs
@@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
-using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -15,7 +14,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
-using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
@@ -37,17 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
TimeRange = { Value = 5000 },
};
- private Bindable workingBeatmap;
-
- private readonly List mascots = new List();
- private readonly List playfields = new List();
- private readonly List rulesets = new List();
-
- [BackgroundDependencyLoader]
- private void load(Bindable beatmap)
- {
- workingBeatmap = beatmap;
- }
+ private IEnumerable mascots => this.ChildrenOfType();
+ private IEnumerable playfields => this.ChildrenOfType();
[Test]
public void TestStateTextures()
@@ -56,14 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddStep("Create mascot (idle)", () =>
{
- mascots.Clear();
-
- SetContents(() =>
- {
- var mascot = new TestDrawableTaikoMascot();
- mascots.Add(mascot);
- return mascot;
- });
+ SetContents(() => new TestDrawableTaikoMascot());
});
AddStep("Clear state", () => setState(TaikoMascotAnimationState.Clear));
@@ -80,19 +62,13 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddStep("Create ruleset", () =>
{
- rulesets.Clear();
SetContents(() =>
{
var ruleset = new TaikoRuleset();
- var drawableRuleset = new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
- rulesets.Add(drawableRuleset);
- return drawableRuleset;
+ return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
});
});
- AddStep("Collect playfields", collectPlayfields);
- AddStep("Collect mascots", collectMascots);
-
AddStep("Create hit (great)", () => addJudgement(HitResult.Miss));
AddUntilStep("Wait for idle state", () => checkForState(TaikoMascotAnimationState.Fail));
@@ -105,29 +81,23 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
AddStep("Set beatmap", () => setBeatmap(true));
- AddUntilStep("Wait for beatmap to be loaded", () => workingBeatmap.Value.Track.IsLoaded);
+ AddUntilStep("Wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded);
AddStep("Create kiai ruleset", () =>
{
- workingBeatmap.Value.Track.Start();
+ Beatmap.Value.Track.Start();
- rulesets.Clear();
SetContents(() =>
{
var ruleset = new TaikoRuleset();
- var drawableRuleset = new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
- rulesets.Add(drawableRuleset);
- return drawableRuleset;
+ return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
});
});
- AddStep("Collect playfields", collectPlayfields);
- AddStep("Collect mascots", collectMascots);
-
AddUntilStep("Wait for idle state", () => checkForState(TaikoMascotAnimationState.Fail));
AddStep("Create hit (great)", () => addJudgement(HitResult.Great));
- AddUntilStep("Wait for idle state", () => checkForState(TaikoMascotAnimationState.Kiai));
+ AddUntilStep("Wait for kiai state", () => checkForState(TaikoMascotAnimationState.Kiai));
}
private void setBeatmap(bool kiai = false)
@@ -138,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
if (kiai)
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
- workingBeatmap.Value = CreateWorkingBeatmap(new Beatmap
+ Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
HitObjects = new List { new Hit { Type = HitType.Centre } },
BeatmapInfo = new BeatmapInfo
@@ -162,31 +132,15 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
mascot?.ShowState(state);
}
- private void collectPlayfields()
- {
- playfields.Clear();
- foreach (var ruleset in rulesets)
- playfields.Add(ruleset.ChildrenOfType().Single());
- }
-
- private void collectMascots()
- {
- mascots.Clear();
-
- foreach (var playfield in playfields)
- {
- var mascot = playfield.ChildrenOfType()
- .SingleOrDefault();
-
- if (mascot != null)
- mascots.Add(mascot);
- }
- }
-
private void addJudgement(HitResult result)
{
foreach (var playfield in playfields)
- playfield.OnNewResult(new DrawableHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = result });
+ {
+ var hit = new DrawableTestHit(new Hit(), result);
+ Add(hit);
+
+ playfield.OnNewResult(hit, new JudgementResult(hit.HitObject, new TaikoJudgement()) { Type = result });
+ }
}
private bool checkForState(TaikoMascotAnimationState state) => mascots.All(d => d.State == state);
diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs
new file mode 100644
index 0000000000..791c438c94
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs
@@ -0,0 +1,58 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.Taiko.Objects;
+using osu.Game.Rulesets.Taiko.Objects.Drawables;
+using osu.Game.Rulesets.Taiko.Skinning;
+using osu.Game.Rulesets.Taiko.UI;
+
+namespace osu.Game.Rulesets.Taiko.Tests.Skinning
+{
+ [TestFixture]
+ public class TestSceneHitExplosion : TaikoSkinnableTestScene
+ {
+ public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[]
+ {
+ typeof(HitExplosion),
+ typeof(LegacyHitExplosion),
+ typeof(DefaultHitExplosion),
+ }).ToList();
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
+ AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
+ AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
+ }
+
+ private Drawable getContentFor(HitResult type)
+ {
+ DrawableTaikoHitObject hit;
+
+ return new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
+ {
+ hit = createHit(type),
+ new HitExplosion(hit)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ }
+ }
+ };
+ }
+
+ private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs
index 23adb79083..44452d70c1 100644
--- a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs
+++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs
@@ -149,6 +149,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
+ Add(h);
+
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
}
@@ -164,6 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
+ Add(h);
+
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
}
@@ -249,13 +253,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
public override bool OnPressed(TaikoAction action) => false;
}
-
- private class DrawableTestHit : DrawableHitObject
- {
- public DrawableTestHit(TaikoHitObject hitObject)
- : base(hitObject)
- {
- }
- }
}
}
diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
new file mode 100644
index 0000000000..d29b574866
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
@@ -0,0 +1,29 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+
+namespace osu.Game.Rulesets.Taiko.Skinning
+{
+ public class LegacyHitExplosion : CompositeDrawable
+ {
+ public LegacyHitExplosion(Drawable sprite)
+ {
+ InternalChild = sprite;
+
+ Anchor = Anchor.Centre;
+ Origin = Anchor.Centre;
+
+ AutoSizeAxes = Axes.Both;
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ this.FadeIn(120);
+ this.ScaleTo(0.6f).Then().ScaleTo(1, 240, Easing.OutElastic);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs
index 7c1e65f569..e522fb7c10 100644
--- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs
+++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
{
Texture = skin.GetTexture("approachcircle"),
Scale = new Vector2(0.73f),
- Alpha = 0.7f,
+ Alpha = 0.47f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
{
Texture = skin.GetTexture("taikobigcircle"),
Scale = new Vector2(0.7f),
- Alpha = 0.5f,
+ Alpha = 0.22f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
index eb87cf9efc..0221c37d7d 100644
--- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
@@ -83,15 +84,41 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
+ case TaikoSkinComponents.TaikoExplosionGood:
+ case TaikoSkinComponents.TaikoExplosionGreat:
+ case TaikoSkinComponents.TaikoExplosionMiss:
+
+ var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
+ if (sprite != null)
+ return new LegacyHitExplosion(sprite);
+
+ return null;
+
case TaikoSkinComponents.TaikoDon:
if (GetTexture("pippidonclear0") != null)
return new DrawableTaikoMascot();
return null;
-
- default:
- return source.GetDrawableComponent(component);
}
+
+ return source.GetDrawableComponent(component);
+ }
+
+ private string getHitName(TaikoSkinComponents component)
+ {
+ switch (component)
+ {
+ case TaikoSkinComponents.TaikoExplosionMiss:
+ return "taiko-hit0";
+
+ case TaikoSkinComponents.TaikoExplosionGood:
+ return "taiko-hit100";
+
+ case TaikoSkinComponents.TaikoExplosionGreat:
+ return "taiko-hit300";
+ }
+
+ throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
index 62127bd109..46f16ee705 100644
--- a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
+++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
@@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Taiko
PlayfieldBackgroundLeft,
PlayfieldBackgroundRight,
BarLine,
- TaikoDon
+ TaikoExplosionMiss,
+ TaikoExplosionGood,
+ TaikoExplosionGreat,
+ TaikoDon,
}
}
diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
new file mode 100644
index 0000000000..aa444d0494
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
@@ -0,0 +1,54 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.Taiko.Objects;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Taiko.UI
+{
+ internal class DefaultHitExplosion : CircularContainer
+ {
+ [Resolved]
+ private DrawableHitObject judgedObject { get; set; }
+
+ [BackgroundDependencyLoader]
+ private void load(OsuColour colours)
+ {
+ RelativeSizeAxes = Axes.Both;
+
+ BorderColour = Color4.White;
+ BorderThickness = 1;
+
+ Alpha = 0.15f;
+ Masking = true;
+
+ if (judgedObject.Result.Type == HitResult.Miss)
+ return;
+
+ bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
+
+ InternalChildren = new[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
+ }
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ this.ScaleTo(3f, 1000, Easing.OutQuint);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs
index fbaae7e322..35a54d6ea7 100644
--- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs
+++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs
@@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using osuTK;
-using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Shapes;
-using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
+using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
{
@@ -20,15 +20,12 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public override bool RemoveWhenNotAlive => true;
+ [Cached(typeof(DrawableHitObject))]
public readonly DrawableHitObject JudgedObject;
- private readonly HitType type;
- private readonly Box innerFill;
-
- public HitExplosion(DrawableHitObject judgedObject, HitType type)
+ public HitExplosion(DrawableHitObject judgedObject)
{
JudgedObject = judgedObject;
- this.type = type;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@@ -37,35 +34,36 @@ namespace osu.Game.Rulesets.Taiko.UI
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
RelativePositionAxes = Axes.Both;
-
- BorderColour = Color4.White;
- BorderThickness = 1;
-
- Alpha = 0.15f;
- Masking = true;
-
- Children = new[]
- {
- innerFill = new Box
- {
- RelativeSizeAxes = Axes.Both,
- }
- };
}
[BackgroundDependencyLoader]
- private void load(OsuColour colours)
+ private void load()
{
- innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker;
+ Child = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
+ }
+
+ private TaikoSkinComponents getComponentName(HitResult resultType)
+ {
+ switch (resultType)
+ {
+ case HitResult.Miss:
+ return TaikoSkinComponents.TaikoExplosionMiss;
+
+ case HitResult.Good:
+ return TaikoSkinComponents.TaikoExplosionGood;
+
+ case HitResult.Great:
+ return TaikoSkinComponents.TaikoExplosionGreat;
+ }
+
+ throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
}
protected override void LoadComplete()
{
base.LoadComplete();
- this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
-
Expire(true);
}
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
index 41879f173e..c6e867a5d9 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
@@ -194,7 +194,6 @@ namespace osu.Game.Rulesets.Taiko.UI
var drawableTick = (DrawableDrumRollTick)judgedObject;
addDrumRollHit(drawableTick);
- addExplosion(drawableTick, drawableTick.JudgementType);
break;
default:
@@ -209,7 +208,9 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!result.IsHit)
break;
- addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
+ var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
+
+ addExplosion(judgedObject, type);
break;
}
@@ -229,7 +230,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private void addExplosion(DrawableHitObject drawableObject, HitType type)
{
- hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
+ hitExplosionContainer.Add(new HitExplosion(drawableObject));
if (drawableObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
}
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs
index 2294cd6966..ec6ee6bc83 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs
@@ -14,8 +14,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
-using osu.Game.Rulesets.Mania;
-using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@@ -117,8 +115,6 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestManiaMods()
{
changeRuleset(3);
-
- testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
[Test]
@@ -217,15 +213,6 @@ namespace osu.Game.Tests.Visual.UserInterface
checkLabelColor(() => Color4.White);
}
- private void testRankedText(Mod mod)
- {
- AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
- selectNext(mod);
- AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
- selectPrevious(mod);
- AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
- }
-
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
@@ -272,7 +259,6 @@ namespace osu.Game.Tests.Visual.UserInterface
}
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
- public new OsuSpriteText UnrankedLabel => base.UnrankedLabel;
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs
index 2ea9aec50a..532744a0fc 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs
@@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
+using osu.Framework.Audio;
using osu.Framework.Graphics;
-using osu.Framework.Utils;
+using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
+using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.UserInterface
@@ -21,9 +24,14 @@ namespace osu.Game.Tests.Visual.UserInterface
private NowPlayingOverlay nowPlayingOverlay;
+ private RulesetStore rulesets;
+
[BackgroundDependencyLoader]
- private void load()
+ private void load(AudioManager audio, GameHost host)
{
+ Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
+ Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
+
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
nowPlayingOverlay = new NowPlayingOverlay
@@ -44,21 +52,43 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep(@"hide", () => nowPlayingOverlay.Hide());
}
+ private BeatmapManager manager { get; set; }
+
+ private int importId;
+
[Test]
public void TestPrevTrackBehavior()
{
- AddStep(@"Play track", () =>
+ // ensure we have at least two beatmaps available.
+ AddRepeatStep("import beatmap", () => manager.Import(new BeatmapSetInfo
{
- musicController.NextTrack();
- currentBeatmap = Beatmap.Value;
- });
+ Beatmaps = new List
+ {
+ new BeatmapInfo
+ {
+ BaseDifficulty = new BeatmapDifficulty(),
+ }
+ },
+ Metadata = new BeatmapMetadata
+ {
+ Artist = $"a test map {importId++}",
+ Title = "title",
+ }
+ }).Wait(), 5);
+
+ AddStep(@"Next track", () => musicController.NextTrack());
+ AddStep("Store track", () => currentBeatmap = Beatmap.Value);
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
- AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
- AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
- AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
- AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
+
+ AddStep(@"Set previous", () => musicController.PreviousTrack());
+
+ AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
+ AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
+
+ AddStep(@"Set previous", () => musicController.PreviousTrack());
+ AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
}
}
}
diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs
index 6542866936..5651d07566 100644
--- a/osu.Game/Beatmaps/BeatmapManager.cs
+++ b/osu.Game/Beatmaps/BeatmapManager.cs
@@ -246,6 +246,12 @@ namespace osu.Game.Beatmaps
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
+ if (beatmapInfo.BeatmapSet.Files == null)
+ {
+ var info = beatmapInfo;
+ beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
+ }
+
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
@@ -287,13 +293,34 @@ namespace osu.Game.Beatmaps
/// Returns a list of all usable s.
///
/// A list of available .
- public List GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList();
+ public List GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All) => GetAllUsableBeatmapSetsEnumerable(includes).ToList();
///
- /// Returns a list of all usable s.
+ /// Returns a list of all usable s. Note that files are not populated.
///
+ /// The level of detail to include in the returned objects.
/// A list of available .
- public IQueryable GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected);
+ public IQueryable GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
+ {
+ IQueryable queryable;
+
+ switch (includes)
+ {
+ case IncludedDetails.Minimal:
+ queryable = beatmaps.BeatmapSetsOverview;
+ break;
+
+ case IncludedDetails.AllButFiles:
+ queryable = beatmaps.BeatmapSetsWithoutFiles;
+ break;
+
+ default:
+ queryable = beatmaps.ConsumableItems;
+ break;
+ }
+
+ return queryable.Where(s => !s.DeletePending && !s.Protected);
+ }
///
/// Perform a lookup query on available s.
@@ -482,4 +509,25 @@ namespace osu.Game.Beatmaps
}
}
}
+
+ ///
+ /// The level of detail to include in database results.
+ ///
+ public enum IncludedDetails
+ {
+ ///
+ /// Only include beatmap difficulties and set level metadata.
+ ///
+ Minimal,
+
+ ///
+ /// Include all difficulties, rulesets, difficulty metadata but no files.
+ ///
+ AllButFiles,
+
+ ///
+ /// Include everything.
+ ///
+ All
+ }
}
diff --git a/osu.Game/Beatmaps/BeatmapStore.cs b/osu.Game/Beatmaps/BeatmapStore.cs
index a2279fdb14..642bafd2ac 100644
--- a/osu.Game/Beatmaps/BeatmapStore.cs
+++ b/osu.Game/Beatmaps/BeatmapStore.cs
@@ -87,6 +87,18 @@ namespace osu.Game.Beatmaps
base.Purge(items, context);
}
+ public IQueryable BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo
+ .Include(s => s.Metadata)
+ .Include(s => s.Beatmaps)
+ .AsNoTracking();
+
+ public IQueryable BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo
+ .Include(s => s.Metadata)
+ .Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
+ .Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
+ .Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
+ .AsNoTracking();
+
public IQueryable Beatmaps =>
ContextFactory.Get().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs
index e9b3598625..3d0ad1a594 100644
--- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs
+++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs
@@ -37,7 +37,6 @@ namespace osu.Game.Overlays.Mods
protected readonly TriangleButton CloseButton;
protected readonly OsuSpriteText MultiplierLabel;
- protected readonly OsuSpriteText UnrankedLabel;
protected override bool BlockNonPositionalInput => false;
@@ -57,6 +56,8 @@ namespace osu.Game.Overlays.Mods
protected Color4 HighMultiplierColour;
private const float content_width = 0.8f;
+ private const float footer_button_spacing = 20;
+
private readonly FillFlowContainer footerContainer;
private SampleChannel sampleOn, sampleOff;
@@ -103,7 +104,7 @@ namespace osu.Game.Overlays.Mods
{
new Dimension(GridSizeMode.Absolute, 90),
new Dimension(GridSizeMode.Distributed),
- new Dimension(GridSizeMode.Absolute, 70),
+ new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
@@ -197,7 +198,8 @@ namespace osu.Game.Overlays.Mods
// Footer
new Container
{
- RelativeSizeAxes = Axes.Both,
+ RelativeSizeAxes = Axes.X,
+ AutoSizeAxes = Axes.Y,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
@@ -215,7 +217,9 @@ namespace osu.Game.Overlays.Mods
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = content_width,
- Direction = FillDirection.Horizontal,
+ Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
+ LayoutDuration = 100,
+ LayoutEasing = Easing.OutQuint,
Padding = new MarginPadding
{
Vertical = 15,
@@ -228,10 +232,8 @@ namespace osu.Game.Overlays.Mods
Width = 180,
Text = "Deselect All",
Action = DeselectAll,
- Margin = new MarginPadding
- {
- Right = 20
- }
+ Origin = Anchor.CentreLeft,
+ Anchor = Anchor.CentreLeft,
},
CustomiseButton = new TriangleButton
{
@@ -239,49 +241,41 @@ namespace osu.Game.Overlays.Mods
Text = "Customisation",
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
Enabled = { Value = false },
- Margin = new MarginPadding
- {
- Right = 20
- }
+ Origin = Anchor.CentreLeft,
+ Anchor = Anchor.CentreLeft,
},
CloseButton = new TriangleButton
{
Width = 180,
Text = "Close",
Action = Hide,
- Margin = new MarginPadding
- {
- Right = 20
- }
+ Origin = Anchor.CentreLeft,
+ Anchor = Anchor.CentreLeft,
},
- new OsuSpriteText
+ new FillFlowContainer
{
- Text = @"Score Multiplier:",
- Font = OsuFont.GetFont(size: 30),
- Margin = new MarginPadding
+ AutoSizeAxes = Axes.Both,
+ Spacing = new Vector2(footer_button_spacing / 2, 0),
+ Origin = Anchor.CentreLeft,
+ Anchor = Anchor.CentreLeft,
+ Children = new Drawable[]
{
- Top = 5,
- Right = 10
- }
+ new OsuSpriteText
+ {
+ Text = @"Score Multiplier:",
+ Font = OsuFont.GetFont(size: 30),
+ Origin = Anchor.CentreLeft,
+ Anchor = Anchor.CentreLeft,
+ },
+ MultiplierLabel = new OsuSpriteText
+ {
+ Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
+ Origin = Anchor.CentreLeft,
+ Anchor = Anchor.CentreLeft,
+ Width = 70, // make width fixed so reflow doesn't occur when multiplier number changes.
+ },
+ },
},
- MultiplierLabel = new OsuSpriteText
- {
- Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
- Margin = new MarginPadding
- {
- Top = 5
- }
- },
- UnrankedLabel = new OsuSpriteText
- {
- Text = @"(Unranked)",
- Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
- Margin = new MarginPadding
- {
- Top = 5,
- Left = 10
- }
- }
}
}
},
@@ -327,7 +321,6 @@ namespace osu.Game.Overlays.Mods
{
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
- UnrankedLabel.Colour = colours.Blue;
availableMods = osu.AvailableMods.GetBoundCopy();
@@ -431,12 +424,10 @@ namespace osu.Game.Overlays.Mods
private void updateMods()
{
var multiplier = 1.0;
- var ranked = true;
foreach (var mod in SelectedMods.Value)
{
multiplier *= mod.ScoreMultiplier;
- ranked &= mod.Ranked;
}
MultiplierLabel.Text = $"{multiplier:N2}x";
@@ -446,8 +437,6 @@ namespace osu.Game.Overlays.Mods
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
else
MultiplierLabel.FadeColour(Color4.White, 200);
-
- UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
}
private void updateModSettings(ValueChangedEvent> selectedMods)
diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs
index d788929739..c872f82b32 100644
--- a/osu.Game/Overlays/MusicController.cs
+++ b/osu.Game/Overlays/MusicController.cs
@@ -66,7 +66,7 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
- beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
+ beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal).OrderBy(_ => RNG.Next()));
}
protected override void LoadComplete()
@@ -172,10 +172,15 @@ namespace osu.Game.Overlays
}
///
- /// Play the previous track or restart the current track if it's current time below
+ /// Play the previous track or restart the current track if it's current time below .
///
- /// The that indicate the decided action
- public PreviousTrackResult PreviousTrack()
+ public void PreviousTrack() => Schedule(() => prev());
+
+ ///
+ /// Play the previous track or restart the current track if it's current time below .
+ ///
+ /// The that indicate the decided action.
+ private PreviousTrackResult prev()
{
var currentTrackPosition = current?.Track.CurrentTime;
@@ -204,8 +209,7 @@ namespace osu.Game.Overlays
///
/// Play the next random or playlist track.
///
- /// Whether the operation was successful.
- public bool NextTrack() => next();
+ public void NextTrack() => Schedule(() => next());
private bool next(bool instant = false)
{
@@ -319,13 +323,13 @@ namespace osu.Game.Overlays
return true;
case GlobalAction.MusicNext:
- if (NextTrack())
+ if (next())
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
return true;
case GlobalAction.MusicPrev:
- switch (PreviousTrack())
+ switch (prev())
{
case PreviousTrackResult.Restart:
onScreenDisplay?.Display(new MusicControllerToast("Restart track"));
diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs
index 26455b1dbd..d2296573a6 100644
--- a/osu.Game/Screens/Menu/IntroScreen.cs
+++ b/osu.Game/Screens/Menu/IntroScreen.cs
@@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu
if (!MenuMusic.Value)
{
- var sets = beatmaps.GetAllUsableBeatmapSets();
+ var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs
index f989ab2787..5a4a03662a 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select
loadBeatmapSets(GetLoadableBeatmaps());
}
- protected virtual IEnumerable GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
+ protected virtual IEnumerable GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs
index 0d07a335cf..c07465ca44 100644
--- a/osu.Game/Screens/Select/SongSelect.cs
+++ b/osu.Game/Screens/Select/SongSelect.cs
@@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
Schedule(() =>
{
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
- if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
+ if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && beatmaps.StableInstallationAvailable)
{
dialogOverlay.Push(new ImportFromStablePopup(() =>
{