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Only ignore online score id for database import
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@ -116,12 +116,7 @@ namespace osu.Game.Screens.Play
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request.Success += s =>
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{
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// For the time being, online ID responses are not really useful for anything.
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// In addition, the IDs provided via new (lazer) endpoints are based on a different autoincrement from legacy (stable) scores.
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//
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// Until we better define the server-side logic behind this, let's not store the online ID to avoid potential unique constraint
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// conflicts across various systems (ie. solo and multiplayer).
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// score.ScoreInfo.OnlineScoreID = s.ID;
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score.ScoreInfo.OnlineScoreID = s.ID;
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tcs.SetResult(true);
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};
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