From c63e65c677b5103e4fc18e11cef67bb32ad497a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 12 May 2022 19:26:13 +0900 Subject: [PATCH] Don't hide `SelectionBlueprint`s themselves, only their children --- osu.Game/Rulesets/Edit/SelectionBlueprint.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index 12ab89f79e..5e5bc9036d 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -89,16 +89,12 @@ namespace osu.Game.Rulesets.Edit // set the body piece's alpha directly to avoid arbitrarily rendering frame buffers etc. of children. foreach (var d in InternalChildren) d.Hide(); - - Hide(); } protected virtual void OnSelected() { foreach (var d in InternalChildren) d.Show(); - - Show(); } // When not selected, input is only required for the blueprint itself to receive IsHovering