From 121df57dca7e5f66458ac952920b927861113f0e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 12 Jun 2021 00:26:33 +0900 Subject: [PATCH] Fix focused overlays playing their "appear" sound when not necessarily changing state --- .../Containers/OsuFocusedOverlayContainer.cs | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index c0518247a9..b9b098df80 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -107,10 +107,10 @@ namespace osu.Game.Graphics.Containers { } - private bool playedPopInSound; - protected override void UpdateState(ValueChangedEvent state) { + bool didChange = state.NewValue != state.OldValue; + switch (state.NewValue) { case Visibility.Visible: @@ -121,18 +121,15 @@ namespace osu.Game.Graphics.Containers return; } - samplePopIn?.Play(); - playedPopInSound = true; + if (didChange) + samplePopIn?.Play(); if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this); break; case Visibility.Hidden: - if (playedPopInSound) - { + if (didChange) samplePopOut?.Play(); - playedPopInSound = false; - } if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this); break;