Improve adaptive speed algorithm and add rewind support

This commit is contained in:
Henry Lin
2022-03-02 09:53:28 +08:00
parent 783f43ccfb
commit c6934b4bce

View File

@ -1,5 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -12,14 +13,15 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap
{ {
private const double fastest_rate = 2f; // use a wider range so there's still room for adjustment when the initial rate is extreme
private const double fastest_rate = 2.5f;
private const double slowest_rate = 0.5f; private const double slowest_rate = 0.4f;
/// <summary> /// <summary>
/// Adjust track rate using the average speed of the last x hits /// Adjust track rate using the average speed of the last x hits
@ -45,7 +47,7 @@ namespace osu.Game.Rulesets.Mods
MaxValue = 2, MaxValue = 2,
Default = 1, Default = 1,
Value = 1, Value = 1,
Precision = 0.01, Precision = 0.01
}; };
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
@ -59,17 +61,21 @@ namespace osu.Game.Rulesets.Mods
{ {
Default = 1, Default = 1,
Value = 1, Value = 1,
Precision = 0.01, Precision = 0.01
}; };
private ITrack track; private ITrack track;
private readonly List<double> recentRates = Enumerable.Range(0, average_count).Select(_ => 1d).ToList(); private readonly List<double> recentRates = Enumerable.Range(0, average_count).Select(_ => 1d).ToList();
// rates are calculated using the end time of the previous hit object // rate for a hit is calculated using the end time of another hit object earlier in time
// caching them here for easy access // caching them here for easy access
private readonly Dictionary<HitObject, double> previousEndTimes = new Dictionary<HitObject, double>(); private readonly Dictionary<HitObject, double> previousEndTimes = new Dictionary<HitObject, double>();
// record the value removed from recentRates when an object is hit
// for rewind support
private readonly Dictionary<HitObject, double> dequeuedRates = new Dictionary<HitObject, double>();
public ModAdaptiveSpeed() public ModAdaptiveSpeed()
{ {
InitialRate.BindValueChanged(val => SpeedChange.Value = val.NewValue); InitialRate.BindValueChanged(val => SpeedChange.Value = val.NewValue);
@ -91,7 +97,7 @@ namespace osu.Game.Rulesets.Mods
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
} }
public double ApplyToRate(double time, double rate = 1) => rate; public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value;
private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting) private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
{ {
@ -114,8 +120,31 @@ namespace osu.Game.Rulesets.Mods
double prevEndTime = previousEndTimes[result.HitObject]; double prevEndTime = previousEndTimes[result.HitObject];
recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate)); recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate));
if (recentRates.Count > average_count) if (recentRates.Count > average_count)
{
dequeuedRates.Add(result.HitObject, recentRates[0]);
recentRates.RemoveAt(0); recentRates.RemoveAt(0);
}
SpeedChange.Value = recentRates.Average();
};
drawable.OnRevertResult += (o, result) =>
{
if (!result.IsHit) return;
if (!previousEndTimes.ContainsKey(result.HitObject)) return;
if (dequeuedRates.ContainsKey(result.HitObject))
{
recentRates.Insert(0, dequeuedRates[result.HitObject]);
recentRates.RemoveAt(recentRates.Count - 1);
dequeuedRates.Remove(result.HitObject);
}
else
{
recentRates.Insert(0, InitialRate.Value);
recentRates.RemoveAt(recentRates.Count - 1);
}
SpeedChange.Value = recentRates.Average(); SpeedChange.Value = recentRates.Average();
}; };
@ -123,13 +152,27 @@ namespace osu.Game.Rulesets.Mods
public void ApplyToBeatmap(IBeatmap beatmap) public void ApplyToBeatmap(IBeatmap beatmap)
{ {
var endTimes = getEndTimes(beatmap.HitObjects).OrderBy(x => x).ToList();
for (int i = 1; i < beatmap.HitObjects.Count; i++) for (int i = 1; i < beatmap.HitObjects.Count; i++)
{ {
var hitObject = beatmap.HitObjects[i]; var hitObject = beatmap.HitObjects[i];
var previousObject = beatmap.HitObjects.Take(i).LastOrDefault(o => !Precision.AlmostBigger(o.GetEndTime(), hitObject.GetEndTime())); double prevEndTime = endTimes.LastOrDefault(ht => !Precision.AlmostBigger(ht, hitObject.GetEndTime()));
if (previousObject != null) if (prevEndTime != default)
previousEndTimes.Add(hitObject, previousObject.GetEndTime()); previousEndTimes.Add(hitObject, prevEndTime);
}
}
private IEnumerable<double> getEndTimes(IEnumerable<HitObject> hitObjects)
{
foreach (var hitObject in hitObjects)
{
if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows))
yield return hitObject.GetEndTime();
foreach (double hitTime in getEndTimes(hitObject.NestedHitObjects))
yield return hitTime;
} }
} }
} }