mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Add AdjustRank and use it in Hidden Mod
This commit is contained in:
@ -7,9 +7,11 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
@ -60,6 +62,11 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
public readonly BindableInt Combo = new BindableInt();
|
||||
|
||||
/// <summary>
|
||||
/// The current selected mods
|
||||
/// </summary>
|
||||
public readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
/// <summary>
|
||||
/// Create a <see cref="HitWindows"/> for this processor.
|
||||
/// </summary>
|
||||
@ -95,34 +102,22 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
protected virtual bool DefaultFailCondition => Health.Value == Health.MinValue;
|
||||
|
||||
private bool adjustRank;
|
||||
|
||||
/// <summary>
|
||||
/// Used by specific mods to adjust <see cref="Rank"/>.
|
||||
/// </summary>
|
||||
public bool AdjustRank
|
||||
{
|
||||
get => adjustRank;
|
||||
|
||||
set
|
||||
{
|
||||
adjustRank = value;
|
||||
Rank.Value = rankFrom(Accuracy.Value); // Update rank immediately if AdjustRank was changed
|
||||
}
|
||||
}
|
||||
|
||||
protected ScoreProcessor()
|
||||
{
|
||||
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
|
||||
Accuracy.ValueChanged += delegate { Rank.Value = rankFrom(Accuracy.Value); };
|
||||
Accuracy.ValueChanged += delegate
|
||||
{
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
Rank.Value = mod.AdjustRank(rankFrom(Accuracy.Value), Accuracy.Value);
|
||||
};
|
||||
}
|
||||
|
||||
private ScoreRank rankFrom(double acc)
|
||||
{
|
||||
if (acc == 1)
|
||||
return (adjustRank ? ScoreRank.XH : ScoreRank.X);
|
||||
return ScoreRank.X;
|
||||
if (acc > 0.95)
|
||||
return (adjustRank ? ScoreRank.SH : ScoreRank.S);
|
||||
return ScoreRank.S;
|
||||
if (acc > 0.9)
|
||||
return ScoreRank.A;
|
||||
if (acc > 0.8)
|
||||
@ -146,7 +141,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
Rank.Value = ScoreRank.X;
|
||||
HighestCombo.Value = 0;
|
||||
|
||||
AdjustRank = false;
|
||||
HasFailed = false;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user