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Handle ModAutoplay during score construction in the Player
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
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public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
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public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
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}
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public abstract class ModAutoplay : Mod, IApplicableFailOverride
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