Handle ModAutoplay during score construction in the Player

This commit is contained in:
Roman Kapustin
2018-12-03 22:37:26 +03:00
parent b0adab5f96
commit c6c255718b
5 changed files with 13 additions and 12 deletions

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
}
public abstract class ModAutoplay : Mod, IApplicableFailOverride