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Handle ModAutoplay during score construction in the Player
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual
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// Reset the mods
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
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return new ReplayPlayer(new Score { Replay = dummyRulesetContainer.Replay });
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return new ReplayPlayer(new Score { Replay = dummyRulesetContainer.ReplayScore.Replay });
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}
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}
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}
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