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Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound). Also no longer sucks.
This commit is contained in:
155
osu.Game/Screens/Play/BreakOverlay.cs
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155
osu.Game/Screens/Play/BreakOverlay.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.Break;
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namespace osu.Game.Screens.Play
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{
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public class BreakOverlay : Container
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{
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private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
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private const float remaining_time_container_max_size = 0.3f;
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private const int vertical_margin = 25;
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private List<BreakPeriod> breaks;
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private readonly Container fadeContainer;
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public List<BreakPeriod> Breaks
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{
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get => breaks;
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set
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{
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breaks = value;
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initializeBreaks();
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}
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}
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public override bool RemoveCompletedTransforms => false;
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private readonly Container remainingTimeAdjustmentBox;
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private readonly Container remainingTimeBox;
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private readonly RemainingTimeCounter remainingTimeCounter;
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private readonly BreakInfo info;
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private readonly BreakArrows breakArrows;
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public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
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: this(letterboxing)
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{
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bindProcessor(scoreProcessor);
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}
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public BreakOverlay(bool letterboxing)
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{
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RelativeSizeAxes = Axes.Both;
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Child = fadeContainer = new Container
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new LetterboxOverlay
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{
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Alpha = letterboxing ? 1 : 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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remainingTimeAdjustmentBox = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Width = 0,
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Child = remainingTimeBox = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = 8,
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CornerRadius = 4,
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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}
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},
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remainingTimeCounter = new RemainingTimeCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Margin = new MarginPadding { Bottom = vertical_margin },
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},
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info = new BreakInfo
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding { Top = vertical_margin },
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},
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breakArrows = new BreakArrows
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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initializeBreaks();
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}
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private void initializeBreaks()
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{
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if (!IsLoaded) return; // we need a clock.
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FinishTransforms(true);
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Scheduler.CancelDelayedTasks();
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if (breaks == null) return; //we need breaks.
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foreach (var b in breaks)
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{
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if (!b.HasEffect)
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continue;
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using (BeginAbsoluteSequence(b.StartTime, true))
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{
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fadeContainer.FadeIn(fade_duration);
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breakArrows.Show(fade_duration);
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remainingTimeAdjustmentBox
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.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
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.Delay(b.Duration - fade_duration)
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.ResizeWidthTo(0);
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remainingTimeBox
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.ResizeWidthTo(0, b.Duration - fade_duration)
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.Then()
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.ResizeWidthTo(1);
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remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
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using (BeginDelayedSequence(b.Duration - fade_duration, true))
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{
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fadeContainer.FadeOut(fade_duration);
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breakArrows.Hide(fade_duration);
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}
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}
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}
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}
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private void bindProcessor(ScoreProcessor processor)
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{
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info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
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info.GradeDisplay.Current.BindTo(processor.Rank);
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}
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}
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}
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