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Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound). Also no longer sucks.
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@ -3,9 +3,9 @@
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Screens.Play.BreaksOverlay;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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