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pretend that the beatmap property will not be null.
Not really throw exception will be the better way?
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@ -188,7 +188,7 @@ namespace osu.Game.Online.Spectator
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}
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if (frame is IConvertibleReplayFrame convertible)
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pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap));
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pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap!));
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if (pendingFrames.Count > max_pending_frames)
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purgePendingFrames();
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