mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
add wind up and wind down mods
This commit is contained in:
@ -99,6 +99,11 @@ namespace osu.Game.Rulesets.Catch
|
||||
new MultiMod(new CatchModAutoplay(), new ModCinema()),
|
||||
new CatchModRelax(),
|
||||
};
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new CatchModWindUp(), new CatchModWindDown())
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
|
11
osu.Game.Rulesets.Catch/Mods/CatchModWindDown.cs
Normal file
11
osu.Game.Rulesets.Catch/Mods/CatchModWindDown.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModWindDown : ModWindDown<CatchHitObject>
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
osu.Game.Rulesets.Catch/Mods/CatchModWindUp.cs
Normal file
11
osu.Game.Rulesets.Catch/Mods/CatchModWindUp.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModWindUp : ModWindUp<CatchHitObject>
|
||||
{
|
||||
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user